Services Development
iOS and Android apps built to feel natural on the phone, from one shared codebase where that fits.

Fit
Usually the right call when one of these sounds familiar.
A website alone no longer meets how they want to reach you.
They need tools that work on a phone, sometimes without signal.
You have an iPhone app and Android users are waiting.
Updates are difficult and reviews keep mentioning it.
Not the right service? A service that runs in the browser: Web apps. Only the screens, not the build: UI design.
Scope
Each piece of work has a matching thing you receive.
We compare one shared codebase with separate native apps and recommend one, with reasons.
The approach, the trade-offs and why it suits your product.
Screens, navigation and logic are built and tested on real iOS and Android devices.
Builds you can install and try as the work progresses.
Push messages and sensible behaviour when the connection drops.
Clear rules for what works offline and how data syncs when the connection returns.
We prepare listings, assets and builds for App Store and Google Play review.
Submission materials and guidance, with the store accounts held by you.
Use cases
Practical situations where this service is put to work. Open a card to see how it applies.
An app for orders, bookings or accounts that gives customers a faster way back to you.
An app for people on site that keeps working when the signal does not.
Android or iOS added to an app that exists on one platform only.
Sample use cases, drafted as placeholders. The Plethora team confirms the final list.
Process
Each stage is agreed with you as we go. Each shows what we do and what we need from you.
We learn who uses the app, on which devices, and what must work without a connection.
You describe your users and share any existing designs or back end.
We choose the build approach and agree the first release and its screens.
You confirm the scope and name who approves each release.
We build in short releases and test on real devices, sharing builds as we go.
You install the builds, try them and tell us what to change.
We prepare the store submission and hand over the code and notes.
You hold the store accounts, approve the listing and decide on support.
Quality
How the work is checked, accepted and passed to you.
Builds are tried on a range of phones and system versions, not only in simulators.
Every change is checked by a second engineer before it joins a build.
Developer accounts and signing keys belong to you from the start.
Code, build steps and release notes pass to your team with a walk-through.
Tools
Tools we use in delivery. We choose them to suit your team, and the list does not imply any partnership. Logos belong to their owners.
Engagement
A defined app, built and prepared for the stores.
Our engineers join your team and work in your repositories.
Regular releases, fixes and system-version updates after launch.
Scope and cost are confirmed with you in writing before work starts.
FAQ
We recommend from your needs. Flutter often fits when one codebase for both platforms is wanted, and we use native code where a feature calls for it.
You do. We guide the setup and prepare the submission.
Usually. We review its interfaces first and confirm what needs adding.
Often, yes. We review the code first and tell you what can be kept.
Tell us what you want to build and we will come back with next steps.
Talk to usRelated