Services Product design
We turn a clear idea of what the product should do into research, interfaces and prototypes your team can test, build from and keep consistent.

We work out who the product is for, design how it looks and behaves, and hand over files and rules your developers can build from.
Select the stage closest to yours to see which services fit it.
Understanding the people who will use the product, so design decisions rest on what they do rather than on assumptions.
Screens and flows designed for clarity, then made clickable so they can be tried before anything is built.
Shared components and rules, so a growing product stays consistent and new screens are quicker to build.
Start with a short sprint or commit to a full project. Each is scoped and agreed in writing before work begins.
A short, focused phase to research the problem and agree a direction before design begins.
A defined piece of design work taken from brief to developer-ready files.
A designer who joins your team and works in your tools and review process.
Ongoing design capacity for a product that keeps changing.
Every engagement follows the same five steps, adjusted to the size of the work.
We learn about your users, business goals and constraints, and agree what the design must achieve.
We turn what we learned into scope, user flows and priorities for your team to confirm.
We design the screens and interactions, sharing work in progress so feedback arrives early.
We try the designs with real users or stakeholders and adjust them based on what we see.
We deliver organised files and notes, and stay available while developers build.
Ideas tested on prototypes before development effort is spent.
Developer-ready files with states, spacing and assets specified.
Shared components and tokens keep screens aligned as the product grows.
Research findings and design decisions recorded for your team to reuse.
Tools we use in delivery. We choose them to suit your team, and the list does not imply any partnership. Logos belong to their owners.
Design choices are tied to research or testing, not to taste alone.
Design files, assets and documentation are delivered to your accounts.
Files are organised and annotated so any developer can build from them.
of members logged a first harvest unaided, up from 41%
Describe where things stand and what you want to change. We will suggest where to start.
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